This truly is a Netherworld fit for everyone!From Grave to Glory: Join Zed in his quest to rise above his lowly status and challenge a God of Destruction. And should things take a terrible turn, use Super Reincarnation to rejoin the fight and keep trying until you succeed. Customizable settings such as Auto, Retry, and Replay allow both hardcore and casual players to fight their own way. Bring the pain in battle with special attacks and support from a plethora of ally units. As a result, new and returning players alike can craft a truly memorable and unique journey through the Netherworld. Along the way, he will unite with twisted and colorful denizens of the Netherworld, face challenges around and within, and see if even an undying hooligan like himself can defy the odds!Disgaea 6: Defiance of Destiny unites a grim yet touching story with insane tactical combat, while introducing gameplay elements never before seen in previous installments. When a God of Destruction threatens their way of (un)life, Zed must harness his unique ability of Super Reincarnation to stand against the approaching menace. Having auto-battle available for key stages tied to progression feels cheap and detracts from the story somewhat.Zed is a boastful zombie who wallows on the lowest rung on the Netherworld ladder alongside his sister Bieko. I think its use should have been limited to grinding in the item world and other nonessential stages. The only downside is that it can sometimes feel as though battles aren’t worth playing manually, as a well thought out auto-battle strategy is often the fastest way to clear a stage. Having this level of control makes auto battling surprisingly skill-based, as you have to consider how the AI can get the best use out of each unit. For example, you could set a support unit like the Clergy to check for their allies’ health levels, heal them if they’re low, check their own health, heal themselves if they’re low, or attack an enemy if none of those statements are true. This allows you to give specific units more defined instructions as to how they should act during auto battles. Rather than just having generic presets to instruct the AI with, the game implements a flow chart mechanic. It’s also one of the best implemented auto battlers I’ve seen in any JRPG.
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